Why Do We Keep Going Through Depressions? Wasn't The War Enough?
A member of Blue Diamond's court, and a lesser known merchant, Chrysocolla lives out most of her days peddling her various wares to various castes of Gems- or at least the ones willing to pay, be it with money, or charm. The latter seems to be horrifically lacking, though, miracles happen, on occasion.
Whatever's At Her Shop
All The Scars Are On The Inside
Wanna Take A Look Under The Houppelande?
Jade and Teal
The Gem Shop; Where Gems Shop
Probably Too Many
'The Gem Shop'
Savior - Rise Against
Chrysocolla is a fairly vibrant Gem, When it boils down to her Jade Skin, Littered with Turquoise streaks and indents, from head to toe. She stands at a fair 5'7", Fairly average for her caste, and role, rather than a combatant. She wears a body-consuming Houppelande, a loose fitting garment often worn for comfortability, something of which is commonly lacking to most sets of clothing. It's colored primary Teal, though the hems are a Brightened Green in comparison, the whole outfit altogether, when not pushed aside, covering everything aside her meek little face. She wears her hair at about shoulder length, in its own right, a flurry of Blue and Green shades coming full-circle.
Chrysocolla is a being described as snarky. Though they are prone to shying away from more hostile conversations, and avoiding outright threats, they can be a bit of a pissant toward their less intimidating comrades and superiors. Overall, she can be somewhat enjoyable to speak to, despite some care being required to not provoke them too horribly. At the end of the day, though, they aren't known for holding grudges, and will usually welcome whomever back the next morning.
Chrysocolla is not a Gem built for combat. They possess little means of defending themselves, created with cost in mind, and as such, they lack completely Any major abilities, aside a slight control of elements susceptible to magnetic influence. They live for their purpose as a merchant, and don't commonly stray outside of that field, though they are known to keep a handgun nearby, buried somewhere in their robes, for self-defense. By no means is it enough to stop anyone with a single round, but, it is a good deterrent for pesky Rubies with too much free time.
Even for a Gem, Chrysocolla has an advantage in reflexes. Though not very agile, and not very armed, it can make a significant difference in knowing when to run, and when to keep chatting. While not the most impressive ability, it is useful for a merchant of small stature.
A unique ability, to some degree, Chrysocolla is able to manipulate and create magnetic fields. This is useful for dragging weighted metal objects, swarming foes with pocket change, and, various nails, and helping to repel harmful rays from the sun, assuming she's ever considered a small planet with an atmosphere.
As a result of her cheap production cost, Chrysocolla is fairly weak in unarmed combat, and with her abilities, to maximize on cost, rather than effect. She cannot handle much damage, from her larger counterparts, and her strength is quite limited when it comes to utility. Thus, her magnetism is very useful for lifting surplus, and the like.
Here we go, boyos. A character meant for something aside combat. This is probably my first one, so. Hooray for that.